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The Colon Case
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Devlog
The Colon Case - Wrapping Text in SFML
April 30, 2021
by
Riley Entertainment
In my previous post, I presented a simple FontFamily class. This was just the first step in being able to render large blocks of text for my upcoming detective game, The Colon Case. When SFML renders...
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The Colon Case - Font Families in SFML
April 27, 2021
by
Riley Entertainment
#SFML, #Fonts
Slow but steady, progress is being made on my upcoming detective game, The Colon Case. With basic character movement well behind me, the next main feature to tackle will involve examining items on the...
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The Colon Case - Now Building with CMake
April 16, 2021
by
Riley Entertainment
#CMake
It's been a few months since I last posted about my next game, The Colon Case . I've actually been reasonably (sporadically?) active on the project, but took a little detour over the past month to lea...
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JsonCpp Library Changes, and a Shift to Considering Using CMake
January 17, 2021
by
Riley Entertainment
For my current game under development, The Colon Case, I'll be using the Tiled map editor to build the tile sets and maps. I'll also have lots of other game data, and I plan to store all of it in JSO...
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The Colon Case - Character Movement and the Game Loop
January 08, 2021
by
Riley Entertainment
I managed to get the player character responding to user input, including basic sprite animation, in reasonably short order! The screen locks its view on the player while moving. The grass graphic i...
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Development begins on my next game - a murder mystery
January 06, 2021
by
Riley Entertainment
I've recently had a resurgence in motivation to get back going on some 2D game development. This game will be called The Colon Case. It's a story-driven murder mystery with a slight film noir edge...
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